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	<title>Offbeat Geek &#187; Game Design</title>
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	<link>http://offbeatgeek.com</link>
	<description>the geek runs deep</description>
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		<title>DM-Takk Out Now!</title>
		<link>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/</link>
		<comments>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 11:00:48 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=293</guid>
		<description><![CDATA[
Download now!
After being rebuilt not once, but twice, DM-HOLP-Takk finally sees the light of day.  This is a Harcore Oldskool Low Poly style map with 1on1 in mind.  For those who don&#8217;t know (if there are any of you out there), this is a  custom Unreal Tournament 3 level.
Takk, Norwegian for &#8220;Thanks&#8221;, is dedicated to [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Takk Nearing Completion</title>
		<link>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/</link>
		<comments>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 06:08:17 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=283</guid>
		<description><![CDATA[After about two weeks the new and improved DM-HOLP-Takk is almost ready for public consumption. It will be released before or on thanksgiving.  This will be my first map with custom audio effects and uses more decals than all of my previous maps combined.  The picture above (larger version) is a teaser of the [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unreal Developer Kit released!</title>
		<link>http://offbeatgeek.com/2009/11/05/unreal-developer-kit-released/</link>
		<comments>http://offbeatgeek.com/2009/11/05/unreal-developer-kit-released/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 18:59:17 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=264</guid>
		<description><![CDATA[Well we finally have the answer to what was happening on epicgames.com a couple of weeks back!  That&#8217;s right, Epic have released Unreal Engine 3&#8230; for free!   You will even be able to sell your own games via a steam-like app. That will be worked out later. For now Head on over to [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/11/05/unreal-developer-kit-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress&#8230;</title>
		<link>http://offbeatgeek.com/2009/11/02/progress/</link>
		<comments>http://offbeatgeek.com/2009/11/02/progress/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 06:13:39 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=262</guid>
		<description><![CDATA[For the last couple of days I have been locked away working on the bits and bobs for DM-HOLP-Takk. It has been a VERY long time coming but the wait is almost over.    I am hoping to have it done before a certain game is released this month.  The video footage is [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/11/02/progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Level Design From the Ground Up</title>
		<link>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/</link>
		<comments>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 03:36:36 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=235</guid>
		<description><![CDATA[This is a preview of &#8220;The Making of a Hardcore Old-school Low Poly Map&#8221;. The video will show a custom Unreal Tournament 3 map being created from scratch at speed.  The final release will also contain highlights of what I am doing as I progress through the map. The music is courtesy of Yppah. Thank [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Something Unreal This Way Comes</title>
		<link>http://offbeatgeek.com/2009/10/22/something-unreal-this-way-comes/</link>
		<comments>http://offbeatgeek.com/2009/10/22/something-unreal-this-way-comes/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 03:48:35 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=189</guid>
		<description><![CDATA[For a brief while the epic games site changed and  the tag line: &#8220;It&#8217;s Unreal. And it&#8217;s almost here&#8221; appeared along with an image. Whether this will be an Unreal, Unreal Tournament, Unreal Engine, Make Something Unreal Compilation or something new entirely remains to be seen. With none of the usual sites reporting it It [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/10/22/something-unreal-this-way-comes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No Dedicated Server For Modern Warfare 2</title>
		<link>http://offbeatgeek.com/2009/10/19/no-dedicated-server-for-modern-warfare-2/</link>
		<comments>http://offbeatgeek.com/2009/10/19/no-dedicated-server-for-modern-warfare-2/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:01:23 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=168</guid>
		<description><![CDATA[There has been quite a bit of ruckus in the Call Of Duty PC community over the weekend. Rob Bowling, Infinity Ward&#8217;s Community Manager, confirmed that their would be no dedicated server while talking during the bashandslash.com podcast over the weekend.  Infinity Ward aim to bring the PC community (most likely kicking and screaming) to [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/10/19/no-dedicated-server-for-modern-warfare-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Styles of Unreal Powered Games</title>
		<link>http://offbeatgeek.com/2009/10/18/styles-of-unreal-powered-games/</link>
		<comments>http://offbeatgeek.com/2009/10/18/styles-of-unreal-powered-games/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 07:44:13 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=117</guid>
		<description><![CDATA[After playing through Batman Arkham Asylum, and being thoroughly impressed,  I got thinking about other games which caught my interest.  A shortlist of the first games to pop into mind seemed like the appropriate way to go.  The list below, in no particular order, is a group of the more visually impressive games powered by [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/10/18/styles-of-unreal-powered-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shameless Plug</title>
		<link>http://offbeatgeek.com/2009/09/23/41/</link>
		<comments>http://offbeatgeek.com/2009/09/23/41/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 19:21:04 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=41</guid>
		<description><![CDATA[I know this game has been out a while now but seeing as it is the first game that I had the pleasure of being a part of I just had to mention it!  I worked on 2 of the six &#8220;Balance of Power&#8221; missions.  Working in the industry was an experience, one I wish [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/09/23/41/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DM-HOLP-Takk</title>
		<link>http://offbeatgeek.com/2009/09/23/dm-holp-takk/</link>
		<comments>http://offbeatgeek.com/2009/09/23/dm-holp-takk/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 02:28:08 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=28</guid>
		<description><![CDATA[I&#8217;ve been busy at work on my thank you deathmatch level for Unreal Tournament 3.  The map, &#8220;DM-HOLP-Takk&#8221;, is set inside a prison and gets it&#8217;s name from the Norwegian word for thank you.  Release is around the corner.  This map will honour the kind folk who helped keep the original HOLP website alive after [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/09/23/dm-holp-takk/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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