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	<title>Offbeat Geek &#187; level Design</title>
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	<link>http://offbeatgeek.com</link>
	<description>the geek runs deep</description>
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		<title>Ahem</title>
		<link>http://offbeatgeek.com/2010/01/13/ahem/</link>
		<comments>http://offbeatgeek.com/2010/01/13/ahem/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 19:04:27 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[SG1]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=364</guid>
		<description><![CDATA[The last twenty one days have flown by.  Naturally Christmas and the New Year played a big part in that.  It finally dawns on me that it is well into 2010 and I&#8217;ve not written a single post in the new year!  Shocking, I know!  I am not going to say whats happening as there [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DM-Takk Out Now!</title>
		<link>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/</link>
		<comments>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 11:00:48 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=293</guid>
		<description><![CDATA[
Download now!
After being rebuilt not once, but twice, DM-HOLP-Takk finally sees the light of day.  This is a Harcore Oldskool Low Poly style map with 1on1 in mind.  For those who don&#8217;t know (if there are any of you out there), this is a  custom Unreal Tournament 3 level.
Takk, Norwegian for &#8220;Thanks&#8221;, is dedicated to [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Takk Nearing Completion</title>
		<link>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/</link>
		<comments>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 06:08:17 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=283</guid>
		<description><![CDATA[After about two weeks the new and improved DM-HOLP-Takk is almost ready for public consumption. It will be released before or on thanksgiving.  This will be my first map with custom audio effects and uses more decals than all of my previous maps combined.  The picture above (larger version) is a teaser of the [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Progress&#8230;</title>
		<link>http://offbeatgeek.com/2009/11/02/progress/</link>
		<comments>http://offbeatgeek.com/2009/11/02/progress/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 06:13:39 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=262</guid>
		<description><![CDATA[For the last couple of days I have been locked away working on the bits and bobs for DM-HOLP-Takk. It has been a VERY long time coming but the wait is almost over.    I am hoping to have it done before a certain game is released this month.  The video footage is [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Level Design From the Ground Up</title>
		<link>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/</link>
		<comments>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 03:36:36 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=235</guid>
		<description><![CDATA[This is a preview of &#8220;The Making of a Hardcore Old-school Low Poly Map&#8221;. The video will show a custom Unreal Tournament 3 map being created from scratch at speed.  The final release will also contain highlights of what I am doing as I progress through the map. The music is courtesy of Yppah. Thank [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Shameless Plug</title>
		<link>http://offbeatgeek.com/2009/09/23/41/</link>
		<comments>http://offbeatgeek.com/2009/09/23/41/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 19:21:04 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=41</guid>
		<description><![CDATA[I know this game has been out a while now but seeing as it is the first game that I had the pleasure of being a part of I just had to mention it!  I worked on 2 of the six &#8220;Balance of Power&#8221; missions.  Working in the industry was an experience, one I wish [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DM-HOLP-Takk</title>
		<link>http://offbeatgeek.com/2009/09/23/dm-holp-takk/</link>
		<comments>http://offbeatgeek.com/2009/09/23/dm-holp-takk/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 02:28:08 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=28</guid>
		<description><![CDATA[I&#8217;ve been busy at work on my thank you deathmatch level for Unreal Tournament 3.  The map, &#8220;DM-HOLP-Takk&#8221;, is set inside a prison and gets it&#8217;s name from the Norwegian word for thank you.  Release is around the corner.  This map will honour the kind folk who helped keep the original HOLP website alive after [...]]]></description>
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		<slash:comments>3</slash:comments>
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