<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Offbeat Geek &#187; Unreal</title>
	<atom:link href="http://offbeatgeek.com/tag/unreal/feed/" rel="self" type="application/rss+xml" />
	<link>http://offbeatgeek.com</link>
	<description>the geek runs deep</description>
	<lastBuildDate>Sun, 28 Mar 2010 17:54:55 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Tumbleweed</title>
		<link>http://offbeatgeek.com/2009/12/11/tumbleweed/</link>
		<comments>http://offbeatgeek.com/2009/12/11/tumbleweed/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 08:00:06 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Stargate]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[websites]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=329</guid>
		<description><![CDATA[Things have been a little quite here recently.  I&#8217;ve not been slacking.  Honest!  I&#8217;ve been busy at work on the last map on my to do list at the moment.  There are a couple of changes to the site coming soon.  First up will be a portfolio of  the content I have released (both commercial [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/12/11/tumbleweed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DM-Takk Out Now!</title>
		<link>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/</link>
		<comments>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 11:00:48 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=293</guid>
		<description><![CDATA[
Download now!
After being rebuilt not once, but twice, DM-HOLP-Takk finally sees the light of day.  This is a Harcore Oldskool Low Poly style map with 1on1 in mind.  For those who don&#8217;t know (if there are any of you out there), this is a  custom Unreal Tournament 3 level.
Takk, Norwegian for &#8220;Thanks&#8221;, is dedicated to [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/11/26/dm-takk-out-now/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Takk Nearing Completion</title>
		<link>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/</link>
		<comments>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 06:08:17 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=283</guid>
		<description><![CDATA[After about two weeks the new and improved DM-HOLP-Takk is almost ready for public consumption. It will be released before or on thanksgiving.  This will be my first map with custom audio effects and uses more decals than all of my previous maps combined.  The picture above (larger version) is a teaser of the [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/11/18/takk-nearing-completion/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Progress&#8230;</title>
		<link>http://offbeatgeek.com/2009/11/02/progress/</link>
		<comments>http://offbeatgeek.com/2009/11/02/progress/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 06:13:39 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=262</guid>
		<description><![CDATA[For the last couple of days I have been locked away working on the bits and bobs for DM-HOLP-Takk. It has been a VERY long time coming but the wait is almost over.    I am hoping to have it done before a certain game is released this month.  The video footage is [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/11/02/progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Level Design From the Ground Up</title>
		<link>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/</link>
		<comments>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 03:36:36 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=235</guid>
		<description><![CDATA[This is a preview of &#8220;The Making of a Hardcore Old-school Low Poly Map&#8221;. The video will show a custom Unreal Tournament 3 map being created from scratch at speed.  The final release will also contain highlights of what I am doing as I progress through the map. The music is courtesy of Yppah. Thank [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/10/26/level-design-from-the-ground-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Something Unreal This Way Comes</title>
		<link>http://offbeatgeek.com/2009/10/22/something-unreal-this-way-comes/</link>
		<comments>http://offbeatgeek.com/2009/10/22/something-unreal-this-way-comes/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 03:48:35 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=189</guid>
		<description><![CDATA[For a brief while the epic games site changed and  the tag line: &#8220;It&#8217;s Unreal. And it&#8217;s almost here&#8221; appeared along with an image. Whether this will be an Unreal, Unreal Tournament, Unreal Engine, Make Something Unreal Compilation or something new entirely remains to be seen. With none of the usual sites reporting it It [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/10/22/something-unreal-this-way-comes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Styles of Unreal Powered Games</title>
		<link>http://offbeatgeek.com/2009/10/18/styles-of-unreal-powered-games/</link>
		<comments>http://offbeatgeek.com/2009/10/18/styles-of-unreal-powered-games/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 07:44:13 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=117</guid>
		<description><![CDATA[After playing through Batman Arkham Asylum, and being thoroughly impressed,  I got thinking about other games which caught my interest.  A shortlist of the first games to pop into mind seemed like the appropriate way to go.  The list below, in no particular order, is a group of the more visually impressive games powered by [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/10/18/styles-of-unreal-powered-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shameless Plug</title>
		<link>http://offbeatgeek.com/2009/09/23/41/</link>
		<comments>http://offbeatgeek.com/2009/09/23/41/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 19:21:04 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=41</guid>
		<description><![CDATA[I know this game has been out a while now but seeing as it is the first game that I had the pleasure of being a part of I just had to mention it!  I worked on 2 of the six &#8220;Balance of Power&#8221; missions.  Working in the industry was an experience, one I wish [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/09/23/41/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DM-HOLP-Takk</title>
		<link>http://offbeatgeek.com/2009/09/23/dm-holp-takk/</link>
		<comments>http://offbeatgeek.com/2009/09/23/dm-holp-takk/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 02:28:08 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[HOLP]]></category>
		<category><![CDATA[level Design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[UT3]]></category>

		<guid isPermaLink="false">http://offbeatgeek.com/?p=28</guid>
		<description><![CDATA[I&#8217;ve been busy at work on my thank you deathmatch level for Unreal Tournament 3.  The map, &#8220;DM-HOLP-Takk&#8221;, is set inside a prison and gets it&#8217;s name from the Norwegian word for thank you.  Release is around the corner.  This map will honour the kind folk who helped keep the original HOLP website alive after [...]]]></description>
		<wfw:commentRss>http://offbeatgeek.com/2009/09/23/dm-holp-takk/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
